- Modeling a geometry
- Mapping, to give texture to a geometry
- High detail modeling
- Textures
- Materials
- Lighting
- Particles system
We are creating a house from a model already created. See the photo above of the original model -when I’ve finished mine, if it isn’t too bad, I’ll show it-. The look is awesome, with real textures, normal mapping and a great lighting. We are supposed to follow the professor’s instructions, but some times I got lost. Too fast. Thankfully, in the next class the professor repeated some steps and I assimilated the basic concepts. Everything was better. Anyway, I think that to be a good artist, of any kind, you have to have some innate ability.
The professor recommended the work of Andrew Loomis about drawing, you can find it free on the web. Also, he recommended a book called Modeling a character in 3D Studio Max by Paul Steed. To end, some interesting links about computer graphics:
5 comments:
Queremos ver tu casa! La que se cae a cachos.
Me esta dando mucho por saco texturizar la mierda esta
Me declarare en vaga! :p
Ya ves! y yo que pensaba que los artistas curraban poco! xD
Eis mr, si no fuera por este post no se que haria. Que la entrega es mañana y no tenia ninguna copia de la casa de referencia.
Me has salvado la vida (sobretodo para saber donde va cada textura)
PD: actualiza el blog ya! Ni que sea para spamear hardcade project :p
Hey Jake, now you have to show what you did on the free exercise! It rox!
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