On Tuesday 23th of September, I went to the presentation of the final projects from the
Master of Design and Creation of Video Games. A master of the
UPC that also takes place in Barcelona. There were 6 video games. But I'm going to write only about two of them. The two I consider are more remarkable.
AgedyaThis team starts the presentation with the
game trailer. As you see, it is a
third-person genre with a graphic style like
Fable . It take place during Napoleon's era. The game is for Xbox 360, it has been done with
XNA, which means that the graphic engine was made from zero. They continued with a technical demo, where they showed aspects such as:
- Dynamic Day/Night
- Long Range View
- Dynamic GPU GeoMap Mapping
- Dynamic Shadows
- Bloom Post-Process effect
- Custom Material Shaders
- Object Instancing
- Advanced Frustum Culling
- Realistic Particles System
- Animated Vegetation
I suppose I will write about these
technical terms in future posts. When I was watching it, I though of the technical demo of
Crysis. They have done a great job. The only defect was the animation of the main character when he walks or runs. Strange movement. But I don't understand why, because the other animations, specially the fighting ones, are very good. I remark one where the character makes a final attack that looks like one in the film
Troya. It's a handmade animation done with
XSI Softimage.
Anyway, I was very impressed, thinking how would I be capable of doing something that looks similar to this. But, when I saw the next game, I realized my self that the story and characters are more important than technology -what doesn't mean that it isn't important-. You can have the best technology, but without a cool main character, charismatic secondary characters or a good story, you can forget about success.
The Teddy IncidentYou're a little boy who is sleeping. You see how your teddy bear wakes up and goes through the corridor. At the end of it, a door is opened. Suddenly, a horrible shadow captures you teddy bear. You hide in your bedroom. You take courage and decide to go and save it.
Now, add to the story and characters the 3D
platform genre with
Nightmare Before Christmas style -not so dark-. You'll obtain
The Teddy Incident. In the previous link you can download the game and some tools. Perhaps, apparently it's not a technical wonder, but it's the best finishing. A video game I would buy. Appealing and colourful graphics, funny story and characters with lots of personality. An awesome game.
One of the people behind the video game is
Pau Novau. He has worked as programmer and artist. He has also created a useful tool. A tool to animate the characters. It's based on the
Animation Blending. Explained in a simple way, joining basic and simple animations you obtain a complex animation as a result. You can find more information about his animation system
here and the runtime on
Sourceforge. In spite of being written that it's only for
Ogre 3D Engine, Pau has told me that it works with any 3D engine. What a master!
Congratulations to all the teams and please excuse me for not having time to write about all of them!